Reeling a fishing rod now emits projectile_shoot vibration.item_interact_start is no longer considered a detectable vibration.item_interact_finish game event now has a vibration frequency of 2 instead of 14. Changed the sound of the weighted pressure plates to match Java Edition.Can now grow in mud, podzol, rooted dirt, and muddy mangrove roots.The ID's of the logs ( log and log2) have now been split up into their own ID's.Transformed geometries still have the same restrictions that non-transformed geometries have, eg.The component can be added to the whole block, and/or to individual block permutations. Added a new Transformation component for blocks to support rotation, scaling and translation.Added lose_target field to projectile data to specify if an entity should unselect its target after shooting the projectile.It is an in-engine, multiblock editing experience focused on making it possible for creators of all skillsets to easily craft high-quality experiences.Added the bedrock editor, is currently available for keyboard/mouse on Windows PC Bedrock Preview builds.Added "New 'You Died' Screen (Experimental)" video option to disable/enable the new death screen.Added "Glint Speed" and "Glint Strength" accessibility option for adjusting the speed and transparency of enchantment glints.Enables the ability to sneak under 1.5 blocks of height.Added the "Short Sneaking" experimental toggle.For facing to the specified coordinates: / summon facing.For facing an entity: / summon facing.Added a new syntax for summoning entities facing at a target or to the specified coordinates:.Provide auto-complete support for block states in commands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |